Blurting In A & L
LANGUAGE GAMES
Author: Art & Language Posted: 08.06.2001; 18:10:45 Topic: LANGUAGE GAMES Msg #: 204 (top msg in thread) Enclosure: Prev/Next: 203/205 Reads: 26574
204 LANGUAGE GAMES A weakness in Wittgenstein's concept of language games is that knowing the batter of rules (in Wittgenstein's sense, 'having the required competency') still does not determine the extension of our terms.-> Conversational matrix 114, 115; Intersubjectivity 187; Language 198; Meaning 235; Pragmatics 276, 279; Stimulus-meaning 327; Understanding 372;
& Ambiguity 11; Blurting 77; Context 99; Conversation 109; Language games 203; Lebenswelt 217;